Warp wrote:
> nemesis wrote:
>
>>you know, from those photos, I think the problem is partially that
>>povray doesn't support mip-mapping of textures and anisotropic
>>filtering.
>
> By definition procedural textures and mip-mapping do not mix.
> Mip-mapping is exclusively related to bitmap textures.
But for rendering still images, you could manually
define multiple textures with different levels of detail
and apply simpler ones to objects far from the camera.
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